Bonus Experience 21: Tone, Scope, and Scale

Have you ever rejected joke character concepts for your grimdark gothic fantasy? Disappointed a ranger by never once setting foot outside the campaign’s urban setting? Grappled with how to keep your players from rewriting the laws of the universe when all they needed to do was kill a few giants? Get a grip on your game’s direction—think about its tone, scope, and scale!

Also for your consideration: overconfident ADHD brains, what is a Dungeons and Dragons game even SUPPOSED to feel like?, and giving in to the Gurren Lagann option.

And hey! Get you some of our Classy New Merchandise! Find them at!

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