Have you ever rejected joke character concepts for your grimdark gothic fantasy? Disappointed a ranger by never once setting foot outside the campaign’s urban setting? Grappled with how to keep your players from rewriting the laws of the universe when all they needed to do was kill a few giants? Get a grip on your game’s direction—think about its tone, scope, and scale!
Also for your consideration: overconfident ADHD brains, what is a Dungeons and Dragons game even SUPPOSED to feel like?, and giving in to the Gurren Lagann option.
We’re here with a bonus Bonus Experience to get back on schedule after the holiday!
Ask a creative individual where they get all their ideas from, and they’ll likely either stall or roll their eyes. Wanna know the real way to come up with new things? You steal from the old things, of course. Monica and Rai are here, in this fresh new year of 20CrimeTeen, to teach you how to steal like a game designer. And how to not, like, commit theft. We’re all having fun here but don’t actually do that.
Also invoked: Fighty Guy and Nature Friend, Vampire: the Costume Party, fanfic as praxis, and how to properly close a Target store.
We mention it enough that we figured it was high time we explain just what the hell we’re talking about when we recommend FAILING FORWARD. What is it? Why do it? How can you fail forward in games with a terrible flat distribution and binary difficulty (coughD&Dcough)? Monica’s here with the math, Rai’s here with… is that the click wheel on a fidget cube? Good lord, why would play with that while the mic is live?
Also on the table: Just a Couple of Bi Disasters, “Dude, Where’s My Bard?”, and Gritty Squeezin’s™
Do you crave that just-woke-up-Saturday-morning-and-all-the-good-cartoons-are-on feeling? Are Fruity Pebz still your favorite cereal? Do you need a handy excuse to purchase more scented markers and glitter crayons? Good! Because today we interview Dana and Hamish Cameron about their upcoming game, DINOSAUR PRINCESSES.
Also discussed: Other elemental expressions of hockey, Train-Dinosaur Prosecuting Attorney Princess, Monica’s crazy noise hour, Lady Razorface (and other stellar names).
We’ve got a special guest today: Liam Ginty, of Sandy Pug Games! We talk at length about his new game, Americana, but especially: inclusivity in notoriously exclusive settings, getting everyone at the table on board with a tragic backstory in the form of Your Dead Friend, and (most importantly) gay orc greasers in the fantasy 50s.
Skills are an inevitable part of any game experience, right? You should include a skill for every possible player-character action, right? The answer is “absolutely not, you reprobate.” With this spirit, let’s talk about how skill lists should represent the thesis of your game.
For your consideration: Animal Ken, Use Rope, Brawl and/or Martial Arts, and a hearty bread intermission.
Some stuff in your game is more real than other stuff. What does that even mean? Why talk about it? If we don’t want to get mired in what exactly “sorcery points” are to our bombshell tiefling sorcerers, then we have to talk about diegesis.
Also, it being Pride Month in 20gayteen, we’re a little gayer than usual this week.
Welcome back! Today we’re talking about how house rules and game design are two peas in the same pod as well as why you should house rule, when you should house rule, and how you should house rule. We also accidentally create the greatest D&D supplement that never was.
Correction from Monica: It’s the Gem of Incomparable Wellness. My books are not in the studio*.