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Ep01: GMing 101 – How to prepare for and run your first game
Ep02: House Rules, the Gateway Drug to Game Design – About house ruling and its connection to design
Ep03: Player Engagement and Trust – How to get these sorry fools to trust you and care about your game
Ep04: War Stories, vol I – Reliving the, uh, not-so-glory days, when men ate Elemental Bolts and wizards stank of feces
Ep05: Games and the Art of Railroading – Railroading is good, actually, and let us tell you why
Ep06: Dealing with Garbage Players at the Table – Keep discomfort and bad behavior to a minimum, save your game and your players.
Ep07: What’s Real When We Play Pretend: Diegesis and Writing Games – Knowing what is real for the “story” and what is real for the “rules,” and how to keep them separate, maintains clarity in your game design.
Ep08: Our Favorite Systems – In which we get all starry-eyed over our current game crushes.
Ep09: Tips for Running Long Campaigns – When running longer campaigns, what to plan for, how to plan for it, and how to keep everyone (including you, GM) engaged.
Ep10: Tips for Running One-Shots – When running single- or double-episode games, how to manage your time, how to stay on task, and how to pack a kick-ass story into a limited amount of time
Ep11: We Need to Talk About Skill Lists – How many skills are TOO many, and how to make your skills/abilities relevant not just to your system but your theme
Ep12: Listener Mail and GenCon Wrap-Up – We get message! Main screen turn on! —What happens when players and GMs have different expectations? How does chronic illness impact running a game? And assorted GenCon nonsense.
Ep13: War Stories, vol II – Remember that one time you didn’t know how to make an effective character, and the GM just sort of snickered and let you do it all wrong? So do we.
Ep14: Interview with Sandy Pug Games – Liam Ginty of Sandy Pug games talks to us about Americana, and writing inclusively in infamously exclusive settings
Ep15: Making—and Playing—Great NPCs – On embodying your NPCs with minimal effort, and making sure your NPCs are richly realized and not just a GM mouthpiece.
Ep16: Game Repair and LARP Design with Danielle Lauzon – Danielle Lauzon of many, many projects talks to Monica about repairing game design flaws and the cornerstones of LARP design.
Ep17: Emergency NPCs and Canon NPCs – On dealing with the players unexpectedly latching on to NPCs, creating characters on the fly, and making good use of canon characters.
Ep18: DINOSAUR PRINCESSES! with Dana and Hamish Cameron – Dana and Hamish Cameron talk to us about Dinosaur Princesses, and writing gender-inclusive, kid-friendly games.
Ep19: Failing Forward – On the practice of not embarrassing characters after failure, and the importance of partial successes in your game design. Also some math talk.
Ep20: Steal Like a Designer – Did you think we came up with all of this ourselves? On best practices using open licenses for publication, and Rai’s love for the Ship of Theseus.
Ep 21: Tone, Scope, and Power Scale – On making sure your play experience matches your intentions as GM and designer; also balancing rules to achieve the right game feel.
Ep22: THE METAL WORLD INTERVIEW – Nick Zachariasen of Maniac Clown tells us all about his TOTALLY FACE MELTING GAME THAT USES D12s!
Patreon Preview – the Bonus Bonus Experience Experience – Monica and Rai have a casual discussion about books, the YA category, their Redwall fursonas, and anime club.
Ep23: Rosenstrasse with Jessica Hammer – Dr. Jessica Hammer of Unruly Designs sits down with Monica to talk about Rosenstrasse, a game of love, survival, and resistance in 1930s Berlin. Also, Monica’s stunned, reverent silence.