Monica got to go to Metatopia, and hang out with Danielle Lauzon! They talk about fixing what’s broken in game design, the importance of playtesting, and the foundation of LARP design.
NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a professional voice actor running a critically-acclaimed Actual Play. We’re also talking about how to pronounce Chejop Kejak, how to avoid doing accents, and paying clumsy homage to Sweet Brown.
It’s time for Mini Episode Time! Today, Monica and Rai shoot the breeze about their favorite character sheets, and share the nitty-gritty on how, uh, nitty-gritty their sheets can get.
Look forward to a full episode on October 29th!
We’ve got a special guest today: Liam Ginty, of Sandy Pug Games! We talk at length about his new game, Americana, but especially: inclusivity in notoriously exclusive settings, getting everyone at the table on board with a tragic backstory in the form of Your Dead Friend, and (most importantly) gay orc greasers in the fantasy 50s.
Back by popular demand, we crack wise about games from our deep, dark past. Of note: why to avoid teenage dudes in trenchcoats, why not to run Exalted when completely sleep deprived, and how important is it REALLY to learn the actual rules to Changeling: the Dreaming?
Still hoping La Croix will give us that calorie-free flavor-kissed sponsorship we crave.
Wait, you actually emailed us? Like, we asked you to do it, sure, but you… really and truly sent us email??
Today, Monica and Rai address questions and dispense advice as suggested by YOU, the listeners! Monica also gives a breakdown of her experience of GenCon. Please keep in mind: Rai is sick, and both podcasters had one hell of a ADD day, so, uh. We talk about punching dynamite.
Skills are an inevitable part of any game experience, right? You should include a skill for every possible player-character action, right? The answer is “absolutely not, you reprobate.” With this spirit, let’s talk about how skill lists should represent the thesis of your game.
For your consideration: Animal Ken, Use Rope, Brawl and/or Martial Arts, and a hearty bread intermission.
Our dear Margaret had some unexpected family plagues, so today we are bringing you one of our mini-episodes: Monica extolls the virtues of popcorn, and Rai complains about grease and chocolate all over her character sheets. Also mentioned: protean La Croix ooze, how to help your neighbors git gud, and some very polarizing Swedish Fish opinions.
Please look forward to a full episode next Monday, August 16th!
How do you manage your time effectively? How do you keep players on-task? How much planning is TOO much planning? One-Shots: How Do? Lucky for us, Rai specializes in single-episode gaming, and has some suggestions for increasing the danger you pose over short distances. Questions also posed: Does Rai drink carbonated water because she hates us? Have you heard of Microscope? How does brain, when the words can’t and you have to, like, you know?
What do you plan for? How detailed should your notes be? How do you stay committed? Long Campaigns: How Do? Lucky for us, Monica has quite a lot of experience running the serial epics, and she has some tips and advice for GMs who want to up their campaign game. Also discussed: Pretenders to the Pepper throne, fart-based Evocations, and a dog that sorta sounds like Liam Neeson. Kind of.