Bonus Experience 19: Failing Forward

We mention it enough that we figured it was high time we explain just what the hell we’re talking about when we recommend FAILING FORWARD. What is it? Why do it? How can you fail forward in games with a terrible flat distribution and binary difficulty (coughD&Dcough)? Monica’s here with the math, Rai’s here with… is that the click wheel on a fidget cube? Good lord, why would play with that while the mic is live?

Also on the table: Just a Couple of Bi Disasters, “Dude, Where’s My Bard?”, and Gritty Squeezin’s™

Bonus Experience 18: DINOSAUR PRINCESSES! with Dana and Hamish Cameron

Do you crave that just-woke-up-Saturday-morning-and-all-the-good-cartoons-are-on feeling? Are Fruity Pebz still your favorite cereal? Do you need a handy excuse to purchase more scented markers and glitter crayons? Good! Because today we interview Dana and Hamish Cameron about their upcoming game, DINOSAUR PRINCESSES.

Also discussed: Other elemental expressions of hockey, Train-Dinosaur Prosecuting Attorney Princess, Monica’s crazy noise hour, Lady Razorface (and other stellar names).

Bonus Experience 17: Emergency NPCs and Canon NPCs

Welcome to our first episode as members of the Misdirected Mark Network! Right? This is our first— did they flip the— MARGARET? MARGARET, IS IT LIVE YET?

Anyway, we’re returning to our discussion of NPCs, namely how to deal with NPC emergencies (such as when your PCs decide No-Stats McGee is their new best friend) and dealing with canon, named NPCs.

Bonus Experience 15: Making—and Playing—Great NPCs

NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a professional voice actor running a critically-acclaimed Actual Play. We’re also talking about how to pronounce Chejop Kejak, how to avoid doing accents, and paying clumsy homage to Sweet Brown.

Bonus Experience 14: Interview! With Sandy Pug Games

We’ve got a special guest today: Liam Ginty, of Sandy Pug Games! We talk at length about his new game, Americana, but especially: inclusivity in notoriously exclusive settings, getting everyone at the table on board with a tragic backstory in the form of Your Dead Friend, and (most importantly) gay orc greasers in the fantasy 50s.

Back Americana on Kickstarter!

Bonus Experience 13: War Stories, Vol II

Back by popular demand, we crack wise about games from our deep, dark past. Of note: why to avoid teenage dudes in trenchcoats, why not to run Exalted when completely sleep deprived, and how important is it REALLY to learn the actual rules to Changeling: the Dreaming?

Still hoping La Croix will give us that calorie-free flavor-kissed sponsorship we crave.

Bonus Experience 12: Listener Mail and GenCon18 Wrap-Up

Wait, you actually emailed us? Like, we asked you to do it, sure, but you… really and truly sent us email??

Today, Monica and Rai address questions and dispense advice as suggested by YOU, the listeners! Monica also gives a breakdown of her experience of GenCon. Please keep in mind: Rai is sick, and both podcasters had one hell of a ADD day, so, uh. We talk about punching dynamite.

Bonus Experience 11: We Need to Talk About Skill Lists

Skills are an inevitable part of any game experience, right? You should include a skill for every possible player-character action, right? The answer is “absolutely not, you reprobate.” With this spirit, let’s talk about how skill lists should represent the thesis of your game.

For your consideration: Animal Ken, Use Rope, Brawl and/or Martial Arts, and a hearty bread intermission.