We mention it enough that we figured it was high time we explain just what the hell we’re talking about when we recommend FAILING FORWARD. What is it? Why do it? How can you fail forward in games with a terrible flat distribution and binary difficulty (coughD&Dcough)? Monica’s here with the math, Rai’s here with… is that the click wheel on a fidget cube? Good lord, why would play with that while the mic is live?
Also on the table: Just a Couple of Bi Disasters, “Dude, Where’s My Bard?”, and Gritty Squeezin’s™
Do you crave that just-woke-up-Saturday-morning-and-all-the-good-cartoons-are-on feeling? Are Fruity Pebz still your favorite cereal? Do you need a handy excuse to purchase more scented markers and glitter crayons? Good! Because today we interview Dana and Hamish Cameron about their upcoming game, DINOSAUR PRINCESSES.
Also discussed: Other elemental expressions of hockey, Train-Dinosaur Prosecuting Attorney Princess, Monica’s crazy noise hour, Lady Razorface (and other stellar names).
NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a professional voice actor running a critically-acclaimed Actual Play. We’re also talking about how to pronounce Chejop Kejak, how to avoid doing accents, and paying clumsy homage to Sweet Brown.
We’ve got a special guest today: Liam Ginty, of Sandy Pug Games! We talk at length about his new game, Americana, but especially: inclusivity in notoriously exclusive settings, getting everyone at the table on board with a tragic backstory in the form of Your Dead Friend, and (most importantly) gay orc greasers in the fantasy 50s.
Back by popular demand, we crack wise about games from our deep, dark past. Of note: why to avoid teenage dudes in trenchcoats, why not to run Exalted when completely sleep deprived, and how important is it REALLY to learn the actual rules to Changeling: the Dreaming?
Still hoping La Croix will give us that calorie-free flavor-kissed sponsorship we crave.
Wait, you actually emailed us? Like, we asked you to do it, sure, but you… really and truly sent us email??
Today, Monica and Rai address questions and dispense advice as suggested by YOU, the listeners! Monica also gives a breakdown of her experience of GenCon. Please keep in mind: Rai is sick, and both podcasters had one hell of a ADD day, so, uh. We talk about punching dynamite.
Skills are an inevitable part of any game experience, right? You should include a skill for every possible player-character action, right? The answer is “absolutely not, you reprobate.” With this spirit, let’s talk about how skill lists should represent the thesis of your game.
For your consideration: Animal Ken, Use Rope, Brawl and/or Martial Arts, and a hearty bread intermission.