Once upon a time, we interviewed Ken Spencer of Why Not Games. That fateful interview was plagued with sound issues, lag, dropped connections, and every conceivable guest-recording horror.
BUT it’s a new year and a new season of Bonus Experience, and Ken Spencer is back to give us the interview that never was! Join us for an exploration of Rocket Age‘s Imperial Jupiter, a discussion of Adult Words Permissions, and unfortunate dragon design choices. We actually had so much to catch up on, not everything made it into this episode—check our Patreon for Margaret’s director’s cut.
We’ve been broadcasting Bonus Experience into your eager earholes for a whole year now. Thank you for listening, supporting, tweeting, emailing, and sending us all the lovely cards that we’re sure are in the mail right now.
Monica and Rai lay out their plan for Bonus Experience Year 2, as well as breaking down the new Patreon we’ve been so excited about. Also, Rai is sick (she wants to make sure everybody knows, ugh), a new Program Manager appears, and…
OUR STYLISH BIRTHDAY LOGO CAN FINALLY BE REVEALED!!
We’re coming up on our Podcast Birthday, and here’s the last of our bonus content previews! Today we’re sharing a special-length episode of Monica and Rai jamming out a homebrew game. Let’s call it–and I’m just spitballing here–a homebrew jam. What if… Pokémon? But… Powered by the Apocalypse?
We recorded this like two weeks before the Sword/Shield announcement so you’ll have to trust that this is in no way SEO-related.
Our Patreon launches tomorrow, March 5th! If you want to hear more bonus content like this, you gotta Patreonize!
As always, you can find more Bonus Experience on our Twitter (@bonusexpcast)—and now, you can get some Classy Merch (bxpcast.com/bxpswag)!
March is the one year anniversary of Bonus Experience’s first broadcast! (March 5th, to be exact.) And soon we’ll be launching our very own Patreon! Here’s a hint of the extra QUALITY CONTENT you could unlock if you patronize (patreonize?) us!
Today’s Bonus “Bonus Experience” Experience has us talking about our favorite game tropes and cliches. Well, one of us, anyway—Monica came prepared, but Rai started talking about character pairings and made everything weird.
As always, you can find more Bonus Experience at our blog (bxpcast.com) and our Twitter (@bonusexpcast)—and now, you can get some Classy Merch (bxpcast.com/bxpswag)! We’ll have a BXP Classic episode on Monday, and more bonus content later this week!
Jessica Hammer joins us to talk about her work on Rosenstrasse: an historical freeform game set in 1930s Berlin, exploring the events and emotions leading up to the Rosenstrasse Protest of 1943 when German housewives “stared Nazis in the eye, and the Nazis blinked.”
There’s not a lot to goof about in this one, folks. We hope you listen.
March is the one year anniversary of Bonus Experience’s first broadcast. Can you believe it?? To mark the occasion, we’ll be launching our very own Patreon—and to give you a hint of the extras you could unlock if you patronize (patreonize?) us, every Tuesday in February we’re releasing preview content! Today, we offer you our finest selection of off-topic chatter, what we’d like to call The Bonus “Bonus Experience” Experience. Mostly we talk about dragon books, but also about anime club, living in a post-fansub society, and what our Redwall fursonas are.
We’ll see you next Tuesday with another preview release. And hey! Get you some of our Classy New Merchandise! Find them at bxpcast.com/bxpswag!
What if the super buff wizard holding three different orbs on the side of your van could run a tabletop roleplaying game? It might come out something like METAL WORLD. Come with us on a mega-shredding pun-loaded face-melting interview with Nick Zachariasen. There’s at least one volcano spitting dragons at us.
Also found in the liner notes: the Good Kind of nightmares, Turboteen (probably the BAD kind of nightmare), d12s: the most underrated dice, and Monica and Rai plot to take over the Lounge.
Have you ever rejected joke character concepts for your grimdark gothic fantasy? Disappointed a ranger by never once setting foot outside the campaign’s urban setting? Grappled with how to keep your players from rewriting the laws of the universe when all they needed to do was kill a few giants? Get a grip on your game’s direction—think about its tone, scope, and scale!
Also for your consideration: overconfident ADHD brains, what is a Dungeons and Dragons game even SUPPOSED to feel like?, and giving in to the Gurren Lagann option.
We’re here with a bonus Bonus Experience to get back on schedule after the holiday!
Ask a creative individual where they get all their ideas from, and they’ll likely either stall or roll their eyes. Wanna know the real way to come up with new things? You steal from the old things, of course. Monica and Rai are here, in this fresh new year of 20CrimeTeen, to teach you how to steal like a game designer. And how to not, like, commit theft. We’re all having fun here but don’t actually do that.
Also invoked: Fighty Guy and Nature Friend, Vampire: the Costume Party, fanfic as praxis, and how to properly close a Target store.
We mention it enough that we figured it was high time we explain just what the hell we’re talking about when we recommend FAILING FORWARD. What is it? Why do it? How can you fail forward in games with a terrible flat distribution and binary difficulty (coughD&Dcough)? Monica’s here with the math, Rai’s here with… is that the click wheel on a fidget cube? Good lord, why would play with that while the mic is live?
Also on the table: Just a Couple of Bi Disasters, “Dude, Where’s My Bard?”, and Gritty Squeezin’s™