Have you ever rejected joke character concepts for your grimdark gothic fantasy? Disappointed a ranger by never once setting foot outside the campaign’s urban setting? Grappled with how to keep your players from rewriting the laws of the universe when all they needed to do was kill a few giants? Get a grip on your game’s direction—think about its tone, scope, and scale!
Also for your consideration: overconfident ADHD brains, what is a Dungeons and Dragons game even SUPPOSED to feel like?, and giving in to the Gurren Lagann option.
We’re here with a bonus Bonus Experience to get back on schedule after the holiday!
Ask a creative individual where they get all their ideas from, and they’ll likely either stall or roll their eyes. Wanna know the real way to come up with new things? You steal from the old things, of course. Monica and Rai are here, in this fresh new year of 20CrimeTeen, to teach you how to steal like a game designer. And how to not, like, commit theft. We’re all having fun here but don’t actually do that.
Also invoked: Fighty Guy and Nature Friend, Vampire: the Costume Party, fanfic as praxis, and how to properly close a Target store.
We mention it enough that we figured it was high time we explain just what the hell we’re talking about when we recommend FAILING FORWARD. What is it? Why do it? How can you fail forward in games with a terrible flat distribution and binary difficulty (coughD&Dcough)? Monica’s here with the math, Rai’s here with… is that the click wheel on a fidget cube? Good lord, why would play with that while the mic is live?
Also on the table: Just a Couple of Bi Disasters, “Dude, Where’s My Bard?”, and Gritty Squeezin’s™
Do you crave that just-woke-up-Saturday-morning-and-all-the-good-cartoons-are-on feeling? Are Fruity Pebz still your favorite cereal? Do you need a handy excuse to purchase more scented markers and glitter crayons? Good! Because today we interview Dana and Hamish Cameron about their upcoming game, DINOSAUR PRINCESSES.
Also discussed: Other elemental expressions of hockey, Train-Dinosaur Prosecuting Attorney Princess, Monica’s crazy noise hour, Lady Razorface (and other stellar names).
NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a professional voice actor running a critically-acclaimed Actual Play. We’re also talking about how to pronounce Chejop Kejak, how to avoid doing accents, and paying clumsy homage to Sweet Brown.
We’ve got a special guest today: Liam Ginty, of Sandy Pug Games! We talk at length about his new game, Americana, but especially: inclusivity in notoriously exclusive settings, getting everyone at the table on board with a tragic backstory in the form of Your Dead Friend, and (most importantly) gay orc greasers in the fantasy 50s.
Back by popular demand, we crack wise about games from our deep, dark past. Of note: why to avoid teenage dudes in trenchcoats, why not to run Exalted when completely sleep deprived, and how important is it REALLY to learn the actual rules to Changeling: the Dreaming?
Still hoping La Croix will give us that calorie-free flavor-kissed sponsorship we crave.