Rai is back!! We sit down to catch up with each other in an entirely unscripted episode. We meander from topic to topic, but discuss: Bluebeard’s Bride, Exalted Essence testing at Metatopia, Why You Should Never Do a Nuzlocke Run, and What Even is Blaseball Doing Right Now.
Danielle and Monica are back with another deep dive, this time discussing how to lay out and organize core books. We compare two editions of D&D and talk about how it presents information well… and also how it doesn’t.
In the extended cut, we shoot the shit on how we might do this ourselves, and brainstorm a bit about how to present info in a beginner-friendly way.
Also discussed: a pencil and some friends, and for real we can’t stop flirting.
Rai is managing a lot of real life stuff right now, so long-time friend of the show Danielle Lauzon has jumped in as a substitute host. We’re going to do a few-episode series where we delve deep into design topics.
This is the first entry into the series. Monica got to play Bluebeard’s Bride and was very impressed by how its mechanics direct conversation. Monica and Danelle break down gothic horror, beautiful games, and social mechanics.
Also discussed: fat cats, microphone slapping, we can’t stop flirting with each other.
You may have tuned in live for the chaos of this episode. If you missed it, here’s the edited version, for your enjoyment. We brought in Dixie Cochran, in-house developer at Onyx path as well as host of the Onyx Pathcast to discuss the ups and downs of being (or not being) a fan of something you’ve been contracted to work on.
You can hear us on the Pathcast discussing a similar topic here.
Also discussed in the extended cut: the LARP don’t STARP, Exalted: Monica Edition, and passing notes in official game documents.
Monica and Rai are in deadline hell, and Margaret has disappeared again. Rather than leave you without an episode, here’s another Systematic Understanding of Everything episode for you to enjoy while we get ourselves back on track.
So, we know what Exalted is, but where does it take place? Where did Creation come from? What kind of locations does it have? Monica and Chazz take you on a tour of the history of and geography of Creation and some of its more interesting denizens from beastmen to undead kaiju.
Friend of the show Danielle Lauzon returns as a Synthetic Rai Replacement. Together we talk about what to name your game – because a strong title is a reader’s first impression! The usual meandering nonsense happens, and we do a whole bit on “What this title sounds like”
In the extended cut: like 30 extra minutes of us playing a game where we pick an existing title, and then redesign the game based on the impression it gives us.
Good thing time has no meaning and nothing matters anymore!
I mean uhhhhhhhhhhhhh the Archive page is completely up-to-date now! If you’ve never been there before, check it out: not only do we have a chronological list of every available episode of Bonus Experience, but we sort them by category and topic, too. Catch up on your favorite episodes!
Do you like my new mohawk? I just got it done at the mohawk store. Check out my patches. Oh no, did you find out I’m not actually punk? Please don’t tell anyone! Listen to this episode—the first in our Genre Exploration series—about PUNK GAMES, instead! We talk about the history of punk as a genre, it’s subgenera and trappings, and also how to design a setting and system to feel punk as hell.
Patreon supporters get an EXTENDED CUT of this episode, featuring: Rai Almost Got Banned, Craft Sodas, Steven Universe is Punk as F*ck, and more!
The brilliant Jessica Hammer makes her triumphant return to our show and lends us her expertise in the realm of playtesting! We’ve always said you SHOULD do it… but HOW do you do it? How do you sort through the feedback? How do you get the BEST feedback? And how do you surmount your anxiety and get the playtest phase started in the first place? We’ve got answers to these questions and more!
Also, some technical stuff: This is one of the last episodes we record using Zencastr, which, it turns out: Is not so great. We will soon be transferring to Cast, which so far has had GREAT sound quality and no lag. (Cast… call us…)
In our last installment of RPG 101, we’re talking about safety tools. You’ve probably seen them, or heard about them. Here’s why you should use them! And here’s a few different toolkits we recommend! Nobody’s got a table group made of psychic, emotionless X-Men, so please consider utilizing a safety tool as part of your gaming.
In this week’s Extended Version, as found on our Patreon, it’s, um… it’s basically just Fire Emblem: Three Houses. They talk about Three Houses for seriously like 20, 30 minutes.
For more information on the toolkits mentioned in this episode: