What do you plan for? How detailed should your notes be? How do you stay committed? Long Campaigns: How Do? Lucky for us, Monica has quite a lot of experience running the serial epics, and she has some tips and advice for GMs who want to up their campaign game. Also discussed: Pretenders to the Pepper throne, fart-based Evocations, and a dog that sorta sounds like Liam Neeson. Kind of.
Monica and Rai take a break from complaining to talk about things they like. Specifically, the systems they like, and why. It may surprise you to learn that they like Powered by the Apocalypse games. Also discussed: playing chicken as feminist praxis, Not Fortnite, getting eaten by eels, and Ranma-ing it up.
In this episode we talk about:
Some stuff in your game is more real than other stuff. What does that even mean? Why talk about it? If we don’t want to get mired in what exactly “sorcery points” are to our bombshell tiefling sorcerers, then we have to talk about diegesis.
Also, it being Pride Month in 20gayteen, we’re a little gayer than usual this week.
We’ve met them. Heard the legends. Sometimes, we’ve BECOME them. How do you identify disruptive players—garbage people, if you will—and how do you deal with them without losing your game to discomfort, bad vibes, or the dreaded Missing Stair? Monica and Rai have a few ideas.
Also, we struggle to remember all seven sins without the help of anime, take a bean break, and fan out over Blades in the Dark.
Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row.
Episode 3—er, 5—is a misophobic nightmare, and we apologize about that. It was an adventure just to recover it, frankly.
This week, we’re talking about player engagement and trust, how to earn these nebulous things, and why they’re important to begin with. We also hear from every organic creature within 20 feet of either microphone, as well as initiate some discussion of the La Croix Mysteries.
The kickstarter for Dragon-Blooded: What Fire Has Wrought has 9 days left! Monica’s put a lot of work into this! Give it your support!
Welcome to episode 4, where Monica and Rai wax nostalgic about some hilarious roleplaying game events from their past (coughshitwizardcough). Apologies to anybody who recognizes themselves. Unless you were a jerk. Then we’re not sorry.
(No, you’re not freaking out—there isn’t an episode 3. It’s a long story and Margaret is working overtime to recover it)
Welcome back! Today we’re talking about how house rules and game design are two peas in the same pod as well as why you should house rule, when you should house rule, and how you should house rule. We also accidentally create the greatest D&D supplement that never was.
Correction from Monica: It’s the Gem of Incomparable Wellness. My books are not in the studio*.
I’ve gone seen a lot of Professional Creative Content Designers speak at conventions, private lectures, etc. Invariably someone gets up to the mic during the Q&A and says “You Do the Thing. I want to Do the Thing. I almost Did the Thing? How can I Do the Thing but actually finish it?” and the answer varies depending on who’s talking – but it’s a pretty vague question. It’s also a question I’ve been asked too, and in the context of a brief Q&A it’s really hard to give a decent soundbyte answer because the real answer is longer and more complicated than just “Show up and do the work.”
But show up and do the work. Believe in yourself, put forth the effort, yadda yadda yadda. That’s really the last step.
Look, what I’m saying is, Doing the Thing is hard. Really hard. Not impossible, though. What do I mean by Doing the Thing? I mean any creative endeavor: writing a novel; releasing a new podcast with your bff; designing and producing your own tabletop RPG; coding your own video game, and so on and so forth. Whatever it is you want to do, but are struggling with doing.
Here are some things that people don’t like to talk about when they talk about Doing the Thing:
1) Neurodivergent? Well your lousy brain is going to fight you every step of the way. You’re a badass, though, and you can handle it. You might need help – a therapist, meds, daily meditation, binaural noise, organizational apps, whatever it is. You gotta sort all that out yourself, though, I can’t tell you what will help get your shitbird brain in line. I took up daily meditation and use an old school wall calendar hung up in a place where I see it literally every day. Once you find your groove, you’ll kick so much ass. I know it.
2)Doing the Thing is going to cost some money. How much depends on what the Thing is, and how deeply you’re willing to invest in quality. BXP chose to pay for web hosting and to hire our graphic designer friend to make our logo and banner, as an immediate example. Lots of things can be done for free, but you often get what you pay for. If you need the partnership of any other creative, PAY THEM WHAT THEY ARE WORTH. It’s unethical to take advantage of other creatives when you’re Doing the Thing. Don’t do it. Don’t fucking do it. You might need help with this, too, and that’s okay. I’m the last person to ask for financial advice – so really this is just a note to be aware that nothing is truly free. Sure, I’d love it if we could all just make art without a cost but until we destroy capitalism that just ain’t the reality we live in.
3)Doing the Thing takes time. A lot of it. Years, maybe. You might have to stop and come back. You might have to go slowly because you’re fighting your asshole brain. There is no correct amount of time in which you must Do the Thing. (Note, though: if you’re working for someone else, meet your goddamn deadlines. Then there is a correct amount of time.)
3.5) Though there’s no correct amount of time… you do gotta, you know, do it. Do it when you hate it. Do it when you hate yourself. Do it when you feel like you can’t. Doesn’t have to be a lot, but do it. Even if you’re working two jobs or one really shitty one, and are always emotionally, mentally, or physically exhausted. Scrounge up what little energy you have to make a tiny bit of headway. Dig that hole with a teaspoon. When I feel this way, I do a lot of internal screaming. Sometimes external screaming. I remember that the writing I do is impermanent and can always be redone, so first drafts are allowed to be awful.
4) You’re going to need help. I keep saying this but it remains true. No person is an island. Help comes in many forms – maybe it’s a friend who supports you when you feel like you can’t accomplish anything; connections to help you find an agent or a publisher; someone to help with layout or editing; a person to hold you accountable; someone to help you finance your work, etc. You get it. Needing someone else isn’t a failing – it’s necessary for getting things done. You can’t do everything yourself. Anyone who says they can is either very exceptional, or lying to you.
Finding people to help can also be hard – but those people are out there. You’re not alone and you can Do the Thing.
Literally the only thing I miss about high school is how easy it was to get together for games. Now that I’m in my 30s, its impossible to get any number of grown-ups in the same room at the same time once a week (sometimes we can’t manage twice a week).
Doodle is a scheduling service you can use from your browser or your intelligent device of choice. It allows you to set a time frame and location, and you can invite users even if they don’t have an account. Every participant selects the time slot/s that work best for them (with an optional “I can go if you really NEED me” option), and now you have everybody’s availability at your fingertips!
My real-life table games involves five other adults from four other households, so Doodle has been invaluable. I make a poll for every new month and we pick our best game days from there.
How do you guys get around the perils of adulthood and schedule for your games?