Skills are an inevitable part of any game experience, right? You should include a skill for every possible player-character action, right? The answer is “absolutely not, you reprobate.” With this spirit, let’s talk about how skill lists should represent the thesis of your game.
For your consideration: Animal Ken, Use Rope, Brawl and/or Martial Arts, and a hearty bread intermission.
Some stuff in your game is more real than other stuff. What does that even mean? Why talk about it? If we don’t want to get mired in what exactly “sorcery points” are to our bombshell tiefling sorcerers, then we have to talk about diegesis.
Also, it being Pride Month in 20gayteen, we’re a little gayer than usual this week.
Welcome back! Today we’re talking about how house rules and game design are two peas in the same pod as well as why you should house rule, when you should house rule, and how you should house rule. We also accidentally create the greatest D&D supplement that never was.
Correction from Monica: It’s the Gem of Incomparable Wellness. My books are not in the studio*.