What do you plan for? How detailed should your notes be? How do you stay committed? Long Campaigns: How Do? Lucky for us, Monica has quite a lot of experience running the serial epics, and she has some tips and advice for GMs who want to up their campaign game. Also discussed: Pretenders to the Pepper throne, fart-based Evocations, and a dog that sorta sounds like Liam Neeson. Kind of.
Monica and Rai take a break from complaining to talk about things they like. Specifically, the systems they like, and why. It may surprise you to learn that they like Powered by the Apocalypse games. Also discussed: playing chicken as feminist praxis, Not Fortnite, getting eaten by eels, and Ranma-ing it up.
In this episode we talk about:
Some stuff in your game is more real than other stuff. What does that even mean? Why talk about it? If we don’t want to get mired in what exactly “sorcery points” are to our bombshell tiefling sorcerers, then we have to talk about diegesis.
Also, it being Pride Month in 20gayteen, we’re a little gayer than usual this week.
We’ve met them. Heard the legends. Sometimes, we’ve BECOME them. How do you identify disruptive players—garbage people, if you will—and how do you deal with them without losing your game to discomfort, bad vibes, or the dreaded Missing Stair? Monica and Rai have a few ideas.
Also, we struggle to remember all seven sins without the help of anime, take a bean break, and fan out over Blades in the Dark.
Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row.
Episode 3—er, 5—is a misophobic nightmare, and we apologize about that. It was an adventure just to recover it, frankly.
This week, we’re talking about player engagement and trust, how to earn these nebulous things, and why they’re important to begin with. We also hear from every organic creature within 20 feet of either microphone, as well as initiate some discussion of the La Croix Mysteries.
The kickstarter for Dragon-Blooded: What Fire Has Wrought has 9 days left! Monica’s put a lot of work into this! Give it your support!
Welcome to episode 4, where Monica and Rai wax nostalgic about some hilarious roleplaying game events from their past (coughshitwizardcough). Apologies to anybody who recognizes themselves. Unless you were a jerk. Then we’re not sorry.
(No, you’re not freaking out—there isn’t an episode 3. It’s a long story and Margaret is working overtime to recover it)
Welcome back! Today we’re talking about how house rules and game design are two peas in the same pod as well as why you should house rule, when you should house rule, and how you should house rule. We also accidentally create the greatest D&D supplement that never was.
Correction from Monica: It’s the Gem of Incomparable Wellness. My books are not in the studio*.
For our pilot episode, we chose to break the ice with an introduction to running your first game: what to bring, how to do the thing, and why even do it at all. Get used to our mellifluous voices and the number of times we can reference Exalted in a single episode.